1. 1st European Championship in mental arithmetic and calculations on Soroban, hereinafter referred to as the Championship, is a unique, pan-European mathematical competition in Europe.
2. The main organiser is Superminds Academy ltd., with the headquarter in Tuszyn 95-080, ul. 3 Maja 50, and coorganisers are: Hinode Joanna Zielińska and Akademia Sorobanu in Siedlce.
3. All current information related to the Championship will be posted on the Championship website https://sorobanchampionships .com, and on the social media https://www.facebook.com/supermindsacademypolska/ and communication will be from the address sorobanchampionships@superminds.pl.
4. The main goals of the championship are:
a) the development of intellectual potential, particularly in Math
b) promoting mathematics as a fascinating and extremely useful field of science in life
c) showing that achieving mastery in counting can be an inspiration to achieve intended goals in every area of life
d) cultivating values such as respect, self-discipline, self-improvement and peace of mind
e) integration of students from different countries around a common idea and goal
5. The championship is intended for children aged 7-17.
6. Participation in the Championship is paid.
7. Date of the Championship – April 27, 2024 at 10.00
8. Applications for the Championships should be submitted by a parent or teacher at https://sorobanchampionships.com
9. During the Championship, participants solve addition and subtraction as well as multiplication and division tasks using the Japanese SOROBAN abacus or in memory in one of the following categories:
I. STEP
• addition and subtraction with the strategy of a little friend on the soroban abacus,
• adding and subtracting single-digit numbers without a strategy using the ANZAN method (20 examples in 3 minutes)
• adding and subtracting single-digit numbers in memory using the FLASH ANZAN method at a rate from 2 seconds to 0.3 seconds (10 examples of 5 numbers each)
II. JUMP
• adding and subtracting single-digit numbers without a strategy using the ANZAN method (20 examples in 3 minutes)
• adding and subtracting single-digit numbers in memory with the little friend's strategy using the FLASH ANZAN method at a pace from 2 seconds to 0.3 seconds (10 examples of 5 numbers each)
III. KYU 9
• addition and subtraction with the strategy of a little and a big friend on a soroban abacus
• adding and subtracting single-digit numbers with the little and big friend strategy using the ANZAN method (20 examples in 3 minutes)
• adding and subtracting single-digit numbers in memory using the FLASH ANZAN method at a rate from 2 seconds to 0.3 seconds (5 numbers)
• multiplying single-digit numbers by two-digit numbers on a soroban abacus
IV. KYU 8
• addition and subtraction with the strategy of a little and a big friend on a soroban abacus
• adding and subtracting single-digit numbers with the little and big friend strategy using the ANZAN method (20 examples in 3 minutes)
• adding and subtracting single-digit numbers in memory using the FLASH ANZAN method at a rate from 2 seconds to 0.3 seconds (5 numbers)
• multiplying single-digit numbers by three-digit numbers on a soroban abacus
• dividing three-digit numbers by one-digit numbers on a soroban/
V. KYU 7
• addition and subtraction with the strategy of a little and a big friend on a soroban abacus
• adding and subtracting single-digit numbers with the little and big friend strategy using the ANZAN method (20 examples in 3 minutes)
• adding and subtracting single-digit numbers in memory using the FLASH ANZAN method at a rate from 2 seconds to 0.3 seconds (5 numbers)
• multiplying two-digit numbers by two-digit numbers on a soroban abacus
• dividing four-digit numbers by one-digit numbers
VI. KYU 6
• addition and subtraction with the strategy of a little and a big friend on a soroban abacus
• adding and subtracting two-digit numbers with the little and big friend strategy using the ANZAN method (20 examples in 3 minutes)
• adding and subtracting two-digit numbers in memory using the FLASH ANZAN method at a rate from 2 seconds to 0.3 seconds (5 numbers)
• multiplying two-digit numbers by multi-digit numbers on a soroban abacus
• dividing three- and four-digit numbers by two-digit numbers on a soroban abacus
VII. KYU 5
• adding and subtracting three- and four-digit numbers on a soroban abacus with the strategy of a little and a big friend
• adding and subtracting two-digit numbers with the little and big friend strategy using the ANZAN method (20 examples in 3 minutes)
• adding and subtracting two-digit numbers in memory using the FLASH ANZAN method at a rate from 2 seconds to 0.3 seconds (5 numbers)
• multiplying three-digit numbers by three-digit numbers on a soroban abacus
• dividing five-digit numbers by three- and four-digit numbers on the soroban abacus
VIII. KYU 4
• adding and subtracting four- and five-digit numbers on a soroban abacus with the strategy of a little and a big friend
• adding and subtracting two-digit numbers with the little and big friend strategy using the ANZAN method (20 examples in 3 minutes)
• adding and subtracting two-digit numbers in memory using the FLASH ANZAN method at a rate from 2 seconds to 0.3 seconds (5 numbers)
• multiplying four-digit numbers by three-digit numbers on a soroban abacus
• dividing six-digit numbers by three- and four-digit numbers on the soroban abacus
IX. KYU 3-2
• adding and subtracting six- and eight-digit numbers on a soroban abacus, including numbers below zero, with the strategy of a little and a big friend
• adding and subtracting three-digit numbers with the little and big friend strategy using the ANZAN method (20 examples in 3 minutes)
• adding and subtracting three-digit numbers in memory using the FLASH ANZAN method at a rate from 2 seconds to 0.3 seconds (5 numbers)
• multiplying four-digit and five-digit numbers by three- and four-digit numbers on a soroban abacus
• dividing six-digit numbers by three- and four-digit numbers and decimal fractions on a soroban abacus
10. The sheets with tasks were prepared based on the Japanese ISHIDO-SHIKI sheets used during the Championships in Japan and the same scoring system was used. This means that students in categories KYU 9, KYU 8 and KYU 7 receive the same sheet, in categories KYU 6, KYU 5, KYU 4 receive the same sheet and students in categories KYU 3 and KYU 2 receive the same sheet.
11. Students are assessed in their category, i.e. they compete with participants in their category only.
12. For example, a participant enrolled in the KYU 8 category will receive a KYU 9-7 sheet. His task will be to complete as many examples as possible in a given time. The worksheet contains tasks higher than its level. He doesn't have to do them. The score he gains will be included in the competition from the KYU 8 category. The same sheet will be completed by a participant enrolled in the KYU 7 category and his score will be included in the competition from the KYU 7 category. A student from the KYU 8 category will not compete with a student from the KYU 7 category.
13. A participant can only take part in one category of the Championship.
14. The championship takes place in the following stages:
a) Stage I – calculations on Soroban (3 times 5 minutes)
b) Stage II – calculations in ANZAN memory (10 minutes)
c) Stage III – calculations in FLASH ANZAN memory (10 minutes)
15. The winners of the Championship are the participants who score the highest number of points in a given category. The participant can win 1st, 2nd or 3rd place.
16. The deadline for entering the Championship is March 31, 2024 at 11:59 p.m. Applications should be submitted via the website: https://www.arytmetykamentalnamistrzostwa.com/
17. During the Championship, you cannot take any additional notes, use a calculator or other electronic devices supporting calculations, or use the help of other people. Any irregularities noticed may be grounds for disqualification of the Participant.
18. If more than one person achieves the highest number of points in a given category, the board will take into consideration the tasks with the highest scores and count the points once again. If the number of points is still the same the board will once again cross out the scores from the task with the lowest number of points and take into consideration the tasks with the highest numbers.
19. The Championship Committee appointed by the Organizer supervises the course of the Championship. The committee also makes a final assessment of the work.
20. Minors may take part in the Championship only with the consent of their parents or legal guardians, under pain of disqualification from the Championship. The consent of parents and legal guardians of minors participating in the Championships should also include consent to the processing of personal data expressed in the registration form.
21. Entry to the Championship is tantamount to acceptance of these Regulations and means that the Championship Participant or his legal guardian consents to the collection and processing of the provided personal data and the use of the Participant's image for the purposes of the Championship by the Championship Organizer. The consents are kept by the Championship Organizer
22. Complaints related to the Championship and the selection of winners should be submitted in writing to the Organizer's address within 7 days from the date of the event giving rise to the complaint. Complaints submitted after this date will not be considered. The Organizer will consider the received complaint within 14 days from the date of receipt of the complaint and will inform the complainant in writing about the position taken. Decisions made as a result of considering the complaint are final and no further correspondence on this matter will be considered.
23.. In matters not regulated by these Regulations, the provisions of the Civil Code shall apply.